Role: 
UX/UI Designer

Team Size: 
20
Responsibilities: 
User Research, Prototyping, Usability Tests, UI Art, UI Implementation

Span: 
12 months 

Tools:
Figma, Adobe Photoshop, Adobe Illustrator, Unreal Engine, Guild (Communication), Clockify

Goals:
Create a fun battle royale experience for players by implementing 
Design HUD UI that makes fast-paced combat more intuitive while fitting the theme of the environment. ​​

Research and Competitive Analysis on Menu Systems
Match Menu to Lobby Search Iteration 1
Main Menu to Lobby Search Iteration 2
UI Art and Implementation

 Lighter background

You may also like

Back to Top